C#
Unity
Boombox (2020 - 2021)
Git
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Participated in the design, prototyping and development of "Boombox".
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Design and development of the "Boombox Level Editor".
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Implementation the client-server connection.
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I was fortunate to participate in the development of the videogame "Boombox" as well as the "Boombox Level Editor" from start to finish at Cyberspline Games (Vancouver, Canada).
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On the early stages of the game, I participated in the concept and design of the game, trading ideas and implementing prototypes.
During production, my tasks were the development of the "Boombox Level Editor", which allows users to create offline and online levels for the game.
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For the game itself ("Boombox"), I participated in the implementation of the client-server connection, allowing the game to submit scores and download levels.
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The game is available on Steam and soon on Oculus Quest.