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Kitsune (2019)

Unity

C#

Maya

Final project at Vancouver Film School, for the program "Programming for games, web and mobile" in which I participated creating the 3D models of all characters as well as their rigging, skinning and animations.

 

On the programming side, I implemented a software architecture using design patterns to decouple and cohere game objects. I also programmed the main character movements and the final boss' ripple attack while collaborating with the team using Perforce.

  • Implemented a software architecture using design patterns to decouple and cohere game objects.

  • Modeled, rigged, skinned and animated all characters.

  • Programmed all main character's movements.

  • Defined a pipeline for importing and decoupling 3D models and animations into Unity.

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Download game | See trailer

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