Kitsune (2019)
Unity
C#
Maya
Final project at Vancouver Film School, for the program "Programming for games, web and mobile" in which I participated creating the 3D models of all characters as well as their rigging, skinning and animations.
On the programming side, I implemented a software architecture using design patterns to decouple and cohere game objects. I also programmed the main character movements and the final boss' ripple attack while collaborating with the team using Perforce.
-
Implemented a software architecture using design patterns to decouple and cohere game objects.
-
Modeled, rigged, skinned and animated all characters.
-
Programmed all main character's movements.
-
Defined a pipeline for importing and decoupling 3D models and animations into Unity.
​